Hold M for strategic view and press R to open new-army recruitment in the February 2026 demo. With an army selected, E issues an attack-move order and Q issues an attack order. Use the tables to look up the right input for each task, then check the bindings in your own build if an input behaves differently.

Camera, building, and recruitment

TaskFebruary demo input
Move the cameraW, A, S, or D
Zoom out to strategic viewHold M
Open constructionB
Build a harvester on a selected resourceB with the resource selected
Open new-army recruitmentR
Open technologiesT

Select an army and issue orders

TaskFebruary demo input
Select a numbered armyTap its number once
Select it and move the camera to itTap its number twice
Select armies on screenTab
Issue a move orderF, or right-click a non-hostile target
Issue an attack-move orderE
Order an attackQ, or right-click a hostile target
Order a patrolG

Use the order keys with an army selected. The second tap on a number is useful when you need to inspect what that army is doing.

Combine units and queue actions

  • Ctrl + number merges the selection into the corresponding army.
  • Alt + right-click with multiple units selected combines or splits them into a new army and issues a move.
  • Shift + army order adds an order to the queue. Hold Shift during building placement to queue construction.
  • Shift + add or remove unit in the army interface adjusts the count by five.

The developer's February demo controls post also lists interface, pause, and save controls.

FAQ

Which key pauses a skirmish without opening the pause menu?

The February list gives P for skirmish pause and Esc for opening the pause menu. It lists + and − for changing skirmish speed.

How do I quick-save or quick-load?

The demo list gives F5 for quick-save and F9 for quick-load.

Why is an input different in my game?

These are the bindings published for the February 2026 demo. Use your current build's controls screen or in-game prompts for any revised bindings.