Hold M for strategic view and press R to open new-army recruitment in the February 2026 demo. With an army selected, E issues an attack-move order and Q issues an attack order. Use the tables to look up the right input for each task, then check the bindings in your own build if an input behaves differently.
Camera, building, and recruitment
| Task | February demo input |
|---|---|
| Move the camera | W, A, S, or D |
| Zoom out to strategic view | Hold M |
| Open construction | B |
| Build a harvester on a selected resource | B with the resource selected |
| Open new-army recruitment | R |
| Open technologies | T |
Select an army and issue orders
| Task | February demo input |
|---|---|
| Select a numbered army | Tap its number once |
| Select it and move the camera to it | Tap its number twice |
| Select armies on screen | Tab |
| Issue a move order | F, or right-click a non-hostile target |
| Issue an attack-move order | E |
| Order an attack | Q, or right-click a hostile target |
| Order a patrol | G |
Use the order keys with an army selected. The second tap on a number is useful when you need to inspect what that army is doing.
Combine units and queue actions
- Ctrl + number merges the selection into the corresponding army.
- Alt + right-click with multiple units selected combines or splits them into a new army and issues a move.
- Shift + army order adds an order to the queue. Hold Shift during building placement to queue construction.
- Shift + add or remove unit in the army interface adjusts the count by five.
The developer's February demo controls post also lists interface, pause, and save controls.
FAQ
Which key pauses a skirmish without opening the pause menu?
The February list gives P for skirmish pause and Esc for opening the pause menu. It lists + and − for changing skirmish speed.
How do I quick-save or quick-load?
The demo list gives F5 for quick-save and F9 for quick-load.
Why is an input different in my game?
These are the bindings published for the February 2026 demo. Use your current build's controls screen or in-game prompts for any revised bindings.